Number 49: Fortune Tune
LIGHT

Number 49: Fortune Tune

  • ATK:
  • 400

  • DEF:
  • 900

  • View:
  • 4514




2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
50± 5/ 100
Power Score
Intrinsic 52
Deck 52

Number 49: Fortune Tune — Power Evaluation

Final Score: 50 ± 5 · Confidence: Medium

  • Intrinsic: 52 · Deck: 52 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility, Material body

Why it scores here

Number 49: Fortune Tune is a defensive utility XYZ that provides passive healing, targeting protection, and self-recursion rather than active board-building or disruption. Its 25% inclusion across 50 distinct Level 3 archetypes confirms broad splashability, but the complete absence of combo board appearances (0 in a 400-deck sample) indicates it functions as a resilient passive layer rather than a synergy driver. The card's main value is surviving interaction via its protection effects and refueling itself through GY recycling, not generating winning momentum on its own. With moderate material cost, no locks, and consistent utility, it scores as a splashable support piece.

Axis scores

Axis Score Evidence
Accessibility 50 Runs 100 of 400 decks across 50 distinct archetypes, commonly in Level 3 strategies like Radiant Typhoon, The Weather, and others (observed).
Combo & Conversion 15 The card text describes no combo generation or setup (defensive/recursive only), and it appears in 0 of the provided combo boards despite 25% deck inclusion (verified).
Resource Economy 50 The recursion effect refuels the card when sent to GY by shuffling 2 Level 3 monsters back to deck; life gain is incidental and not card advantage (verified).
Effect & Interaction 25 Provides targeting protection and detach-for-destruction, but neither negates opponent effects nor removes their threats; purely defensive (verified).
Material Utility 45 Low stats (400 ATK/900 DEF) and Rank 3 XYZ typing allow overlay into higher XYZ plays, but the body itself is poor offensive material (inferred).
Resilience & Flexibility 60 Survives single-target removal via targeting protection and one destruction per material attached, persisting across multiple turns via passive healing (verified).
Deck-Building Efficiency 65 Splashable as a singleton (avg 1.0 copies) in any Level 3 deck with no locks or restrictions, found across 50 distinct archetypes in the sample (observed).

Calculation

Weight profile: Primary role: Recovery/Recursion. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: Severe combo evidence gap (-4); Broad splashability bonus (2). Final formula: 0.40*Intrinsic + 0.60*Deck = (0.40*52) + (0.60*52) = 52, then −2 modifier = 50

Strengths

  • Passive healing (500 LP per standby) + targeting protection provide multi-turn resilience
  • Broad splashability across 50+ Level 3 strategies with zero deck restrictions
  • Self-recursion (GY recovery) ensures the card refuels after destruction
  • Targeting protection + detach-for-destruction are difficult to circumvent simultaneously

Weaknesses

  • Requires 2 Level 3 monsters to summon; not accessible in all deck types
  • Provides no active disruption, negation, or removal (purely defensive)
  • 400 ATK means the body itself is poor offensive material or XYZ overlay input
  • Zero combo synergy evidence in 400-deck sample; functions as passive filler, not a driver

Counters / choke points

  • Board wipes that don't target (Lightning Storm, Raigeki, card effects that don't target)
  • Effects that banish instead of destroy (bypass detach-for-destruction protection)
  • Decks that don't build around Level 3 synergies (outside its primary homes)

Best use

Defensive utility XYZ that provides passive healing and protection layers. Decks: Radiant Typhoon, The Weather, Time Thief, Libromancer, Materiactor. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 2 Level 3 XYZ, life gain per standby, targeting protection, detach-for-destruction, GY recursion once per turn; Inclusion: 100 of 400 decks (25%); Archetype breadth: 50+ distinct archetypes (Radiant Typhoon 54%, The Weather 9.5%, others sparse); Combo appearances: 0 in provided combo board sample; Legal formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Top partners: Divine Arsenal AA-ZEUS (87.5% co-deck), Mystical Space Typhoon (74.8%), Radiant Typhoon cards (73%+); Gameplay distribution: 39.8% gameplay-type-7, 36.5% gameplay-type-4, 23.8% gameplay-type-6; Usage statistics: 100% inclusion in Time Thief, Libromancer, Grepher, Materiactor, SPYRAL, The Weather; 66.7% in Solemn; Guides: 3 guides mention as extra deck utility/staple for defensive layers
  • Inferred: Primary role is Recovery/Recursion due to GY-recycling effect and passive healing; Generic splashability in any Level 3-centric archetype despite no universal requirement; Purely defensive utility without combo-generation or active board disruption; Material value is moderate (XYZ overlay potential) but body stats (400 ATK) are weak
  • Data gaps: No combo board appearances (0 in 400-deck sample)—cannot assess actual combo synergies or board-building potential from practice Guides mention the card only as extra-deck utility, with no detailed strategy or synergy explanation No banlist history or format-specific restrictions provided (assumed 3-copy unlimited) No rating/ranking in top-card lists across formats (is_top_card: false, best_rank: null)











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